Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Feb 18, 2011, 02:45 AM // 02:45   #121
Ascalonian Squire
 
Khaal's Avatar
 
Join Date: Jan 2010
Location: Butte, Mt (That's funny enough as is.)
Guild: Guildies with Kiddies [Kids]
Advertisement

Disable Ads
Default

So, was this supposed to improve Dervishes, or make them bass-ackwards and upside-down in a different way.
Khaal is offline   Reply With Quote
Old Feb 18, 2011, 02:46 AM // 02:46   #122
Krytan Explorer
 
Hells Fury's Avatar
 
Join Date: Aug 2009
Profession: W/D
Default

Still reading through the skills changes....

How much did WE Scythe warrior suffered? Still viable?
Hells Fury is offline   Reply With Quote
Old Feb 18, 2011, 02:48 AM // 02:48   #123
Desert Nomad
 
mage767's Avatar
 
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
Default

Quote:
Originally Posted by skullmount4 View Post
Well its out now. As much as I was hoping it would make them better, it seems like some skill got nerfed. Scythes appear to be nerfed more now. It seems they didn't just nerf it for all other professions (sins in particular), they nerfed it for the dervishes as well. Most of the skills I normally used seem to be radically changed (maybe for the better, but it doesn't appear that for right now though). Hopefully this makes the Dervish better, but for right now, idk.

EDIT: On second thought, looking at more skills, this may make it better. I just need to try to make a new skill bar. Scythe changes still seem bad for the dervish though.
Summary for those who are too lazy to try things out:

1. Earth and Wind attributes got massive buffs. In particular, Earth, with VOS and other AOE based enchants.

2. Scythe attribute got nerfed bad. Half of the previous skills got changed to adrenaline, which is a bit too much. Secondly, MOST of the skills remove a useful derv enchant like VOS, Onslaught, (fit YOUR enchant skill here). Therefore, it discourages bringing a majority of the scythe skills. Only zealous XXXX skills save the scythe line. Most skills also do LESS damage than before.

3. Mysticism got buffed in terms of description, adding armor which is ok I guess. Avatars got buffed in terms of cost and recharge but their functionalities got nerfed. A number of scythe skills got moved to mysticism....

4. Luxon/Kurz and Sunspear skills for derv got nerfed the most. they are both useless skills now for high-speed PvE HM teams. I guess, noobs will like them because it gives instant-rez.

Dervs can no longer cause BIG SPIKES (200+) in HM. They can, however, use VoS to cause smaller spikes in increased frequency.

Overall, Derv was nerfed. Thanks ANET for permanently ruining this class. Only good job was the work on "flash enchants" but everything else was done badly. If this is what they can "accomplish" in one year..., it tells a lot about their quality of work or enthusiasm in general.

Lastly, sins/warrior can nicely abuse the new Earth line.
mage767 is offline   Reply With Quote
Old Feb 18, 2011, 02:50 AM // 02:50   #124
Academy Page
 
Join Date: May 2009
Profession: W/
Default

Well, the biggest hit that WE scythe wars took was the lose of AS and AoHM. I switched out Eremite and Mystic Sweep for Counterattack and Victorious Sweep. I put in pain inverter and brawling headbutt to replace the aforementioned nerfed PvE skills, gonna miss the damage.
Yojimaru is offline   Reply With Quote
Old Feb 18, 2011, 02:53 AM // 02:53   #125
Forge Runner
 
ensoriki's Avatar
 
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
Default

Dervishes can permanently maintain %50 movement speed,
WTB permanent %50 movement speed for my assassin please.
Lets not forget that mobs do not like to keep aggro on you when you use dash for instance so with pious assault, you'll be loosing aggro quite easily.
Easy running?
Vow of silence + 2 enchants, pious and just run? Melee's not going to keep up with you, and with permanent %50 you can strafe arrows with ease.

Anyways I love avatar of lyssa, I made a bar with no attacks, completely forgetting them because I just had fun spamming enchants O_O.

Last edited by ensoriki; Feb 18, 2011 at 03:01 AM // 03:01..
ensoriki is offline   Reply With Quote
Old Feb 18, 2011, 02:53 AM // 02:53   #126
Ascalonian Squire
 
Join Date: Feb 2010
Guild: Currently Guildless
Profession: D/W
Default

Overall a good change, the class was useless it needed to be changed. Gj anet
kalitnrun is offline   Reply With Quote
Old Feb 18, 2011, 02:54 AM // 02:54   #127
Desert Nomad
 
Join Date: Nov 2010
Default

lol guys, 8 D/W dervs with Dwanya + SY + BUH + Asuran scan. Dervs can now party heal as well or better and prot as well or better than any other class in the game, AT THE SAME TIME. Throw in conviction and you are immune to both hexes and conditions. Easiest to run noobway ever?

Last edited by Kunder; Feb 18, 2011 at 03:04 AM // 03:04..
Kunder is offline   Reply With Quote
Old Feb 18, 2011, 02:59 AM // 02:59   #128
Krytan Explorer
 
ChrisCo's Avatar
 
Join Date: Feb 2006
Guild: [ToR]
Profession: W/
Default

I have a feeling that a bunch of these skills are gonna get changed again. Some just seem wayyy too powerful.
ChrisCo is offline   Reply With Quote
Old Feb 18, 2011, 03:01 AM // 03:01   #129
Ascalonian Squire
 
Join Date: Feb 2010
Guild: Currently Guildless
Profession: D/W
Default

Quote:
Originally Posted by Kunder View Post
lol guys, 8 D/W dervs with Melandru + SY + BUH + Asuran scan. Dervs can now party heal as well or better and prot as well or better than any other class in the game, AT THE SAME TIME. Throw in conviction and you are immune to both hexes and conditions. Easiest to run noobway ever?
did we get the same update?...i think my update might be different from yours
kalitnrun is offline   Reply With Quote
Old Feb 18, 2011, 03:02 AM // 03:02   #130
Academy Page
 
Join Date: May 2006
Guild: Minty Fresh Death [MFD]
Profession: P/
Default

Quote:
Originally Posted by ogre_jd View Post
Ugh. I was looking forward to this update and playing a Dervish when I heard about Flash Enchantments - they cured the one and only reason I couldn't stand playing one. But the rest of it? I now have absolutely no desire to play a Dervish ever again - and now have to find a replacement for Melonni since she goes from being an absolute beast (dealing far more damage and killing foes faster than I've ever been able to do with any class, or get my other Heroes to do) with the Wounding Strike build I use on her to being mediocre, at best.

I'm dreading to think what they might do to make Warriors, Rangers, and Paragons "better"...
You know, I felt the exact same way when I logged in to see how they had updated Dervishes today. I was very excited about flash enchantments beforehand and had been playing a Dervish all week in both PvE and PvP settings in anticipation of this update. After seeing how the skills have been changed, though, I can't stand the thought of playing a Dervish any more.

For me, I think the worst of it is the overemphasis on swinging a scythe around. I never liked playing as a melee attacker for more than a few minutes at any given time and most of my dervish caster options seem to have been tossed out the window with the adrenaline costs and lowered damage on the new flash enchantments to compensate for scythe attacks. I feel like I'm playing a Warrior now with severe restrictions on diversity.

I hope Dervish enthusiasts find this update to their liking, but I pray that if they do decide to update my Paragon and Ranger one day, it won't look anything like this.
Bobby Sox is offline   Reply With Quote
Old Feb 18, 2011, 03:06 AM // 03:06   #131
Desert Nomad
 
Join Date: Nov 2010
Default

Quote:
Originally Posted by kalitnrun View Post
did we get the same update?...i think my update might be different from yours
Whoops, mixed up melandru/Dwanya.

But to boil it down:
+50 party heal everytime you lose enchant
lose hex everytime you cast enchant
Entire party at just under 200 armor
Entire party chain ressing each other at full health/energy every 7.5 seconds, and getting +33% damage.
Entire party removing conditions at will.
Entire party losing 5 DP per kill.

What can seriously stop this? Keep in mind that NONE of this takes away from hitting things, these characters are all full power melee physicals that take exactly 0 time to do all of this at once.

Throw in everyone taking Sand Shards. It will do 90 AoE damage per hit 10x with BUH, per player.

Last edited by Kunder; Feb 18, 2011 at 03:10 AM // 03:10..
Kunder is offline   Reply With Quote
Old Feb 18, 2011, 03:09 AM // 03:09   #132
Ascalonian Squire
 
Join Date: Apr 2009
Location: In pre, where Gwen wasn't so mean
Guild: [GamE]
Profession: E/N
Default

Vow of Strength+Sand shards, fun already made a perfectly worked raptor farm!
chrisbendsurmind is offline   Reply With Quote
Old Feb 18, 2011, 03:09 AM // 03:09   #133
Site Contributor
 
WarcryOfTruth's Avatar
 
Join Date: Nov 2009
Location: Atlanta
Guild: [LIFE]
Profession: P/
Default

DwG + Spirit Rift + Intensity + the Panic Mesmer resses all DwGs with BuH makes DoA super easy now gg. So lame, I thought they were wanting to slow the times down

Last edited by WarcryOfTruth; Feb 18, 2011 at 03:25 AM // 03:25..
WarcryOfTruth is offline   Reply With Quote
Old Feb 18, 2011, 03:12 AM // 03:12   #134
Frost Gate Guardian
 
Join Date: Sep 2007
Guild: [One]
Profession: Rt/
Default

Quote:
Originally Posted by chrisbendsurmind View Post
Vow of Strength+Sand shards, fun already made a perfectly worked raptor farm!
Didn't seem like a terribly hard thing to do since flash enchants are uninterruptible and you can get up to 80% block rate on a dervish.

I might just use my Dervish as a raptor farmer now, wasn't too impressed with the hassle of the W/N farm
Arieon Ito is offline   Reply With Quote
Old Feb 18, 2011, 03:15 AM // 03:15   #135
Wilds Pathfinder
 
Steps_Descending's Avatar
 
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
Default

Quote:
Originally Posted by Chasing Squirrels View Post
Wait why did they change pve skills?
I'M thinking they realised unconditional +%dmg didn't really add anything to the game.
Steps_Descending is offline   Reply With Quote
Old Feb 18, 2011, 03:15 AM // 03:15   #136
Wilds Pathfinder
 
Xiaquin's Avatar
 
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
Default

Quote:
Originally Posted by jayson View Post
Seems kind of odd to have a skill that removes DP when killing anything in HM removes DP already.
There are many players who play through DP because, well, they die a lot (even in NM). Have you ever met an Obsidian Flesh warrior in Ember Light Camp asking for help? I hope that one I did finds this useful.
Xiaquin is offline   Reply With Quote
Old Feb 18, 2011, 03:20 AM // 03:20   #137
Furnace Stoker
 
AngelWJedi's Avatar
 
Join Date: Sep 2008
Location: orlando,florida
Guild: Society of Souls [Argh]
Profession: Rt/E
Default

i dont know if this is a bug or no. but when i was doing the quest from nf to eotn i used a golem stone and it appeared on my allie list. and a guildie said they used a summon and it too appeared on their list.
AngelWJedi is offline   Reply With Quote
Old Feb 18, 2011, 03:21 AM // 03:21   #138
♪ Nyan Nyan Nyan Nyan ♪
 
Find_&_Seek's Avatar
 
Join Date: Aug 2006
Location: Prolly lurking around on Guru Auctions (UN:killargh)(Store:The Pink Market) if anyones interested ;D
Guild: Society Of Souls [Argh]
Profession: R/
Default

Is it just me or does no one else get the "/deaths" thing? or am I just having a blonde moment? because I'm rather confused via that one... tried gaining some XP including a mini vanq to see if its affected in any way afterwards and there's nothing in title section nor the actual command. :/


Quote:
Originally Posted by AngelWJedi View Post
i dont know if this is a bug or no. but when i was doing the quest from nf to eotn i used a golem stone and it appeared on my allie list. and a guildie said they used a summon and it too appeared on their list.
Its worked with me and few others also I hope this isn't a bug or nothing tbh since its quite handy in the long run.
__________________
♥ Find_And_Seek ♥
♡ Society_Of_Souls [Argh] ♡
Find_&_Seek is offline   Reply With Quote
Old Feb 18, 2011, 03:22 AM // 03:22   #139
Krytan Explorer
 
Hells Fury's Avatar
 
Join Date: Aug 2009
Profession: W/D
Default

Quote:
Originally Posted by Yojimaru View Post
Well, the biggest hit that WE scythe wars took was the lose of AS and AoHM. I switched out Eremite and Mystic Sweep for Counterattack and Victorious Sweep. I put in pain inverter and brawling headbutt to replace the aforementioned nerfed PvE skills, gonna miss the damage.

I swaped nerfed things for couterattack, victorious, i am strongest (i always run drunken master + SY).

Less damage but still effective.
Hells Fury is offline   Reply With Quote
Old Feb 18, 2011, 03:23 AM // 03:23   #140
Desert Nomad
 
Voodoo Rage's Avatar
 
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
Default

Wow, there goes all my P/D, R/D, A/D, and W/D Scythe spammers... Bunch of customized scythes heading off to heroes...
Voodoo Rage is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:26 PM // 21:26.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("